This patch update includes a bunch of bug fixes. It also introduces new features such as importing tiles, map, actor, and font assets, or project icon, and icon of desktop builds from .psd files, and generating font and i18n reference code. v1.12.1 * Runtime * Optimized the `POW(...)` operation * Fixed a calculation bug in the `POW(...)` operation * Syntax * Improved error reporting of the `LSTR(...)` statement * Compiler and Asset Pipeline * Updated error types raised by `LSTR(...)` from error to warning when no specific key found * Fixed a calculation bug when folding a constant pow operation * Fixed a crash bug when using `LSTR(...)` with unexpected arguments * Editor * Added support for importing .psd images into tiles and map assets * Added support for importing .psd images as actor sprite sheets * Added support for importing .psd images into bitmap-based font assets * Added support for importing .psd images as project icon * Added support for importing .psd images as the icon of desktop builds * Added BASIC code exporting for font assets * Added BASIC code exporting for i18n assets * Updated map import to not populate the local palette by default * Fixed a decoding issue when importing an i18n asset from a .csv file * Fixed a cells fine zooming issue in the i18n editor * Fixed a line moving bug in the i18n editor * Document, Examples, Starter Kits, Tutorials and Help * Updated the links of the official kernels under the help menu