This release introduces support for importing and managing external ROMs, providing greater flexibility for developers working with existing game assets. There are two new sprite properties available `BANK_PROP` and `OBJPAL_PROP` which enhanced coding flexibility for CGB sprites. Now emotes support 8x8px-per-tile based sprites. Fixed some known bugs, improved usability and compatibility. Added new tutorials chapters and content. v1.3 * Runtime * Added support for `BANK_PROP` and `PALETTE_PROP` for sprite * **Added support for emotes with 8x8px-per-tile based sprites** * Updated support for `OBJPAL_PROP` for sprite * Optimized mirrored emote loading * Syntax * Added `VAR` and `UINT` as reserved words * **Added `BANK_PROP` for sprites** * **Changed `PALETTE_PROP` for sprites** * (Breaking) Renamed `PALETTE_PROP` to `OBJPAL_PROP` * Compiler and Asset Pipeline * Fixed an asset resolving bug in `SET ACTOR PROPERTY(..., FRAMES_PROP) = ...` with asset names * Fixed an animation frame serialization issue of actor assets when it is set to a value greater than the actual total frames * Optimized mirrored emote packing * Emulator * Improved SRAM file path resolving * Editor * **Added support for importing and managing external ROMs** * Added project version specifying support to the upgrade launch option * Added a menu entry to run a project directly from the home screen * Improved the example reloading strategy * Improved project importing, should remove if failed to load * Improved compatibility of uppercase file extensions * Improved code export * Improved actor selection in the scene editor * Fixed a sizing bug of camera preview in the scene editor * Fixed a tiles invalidation issue of the map and scene editors after resizing the application window * Fixed a map invalidation issue in the scene editor after the map's tiles have been changed * Fixed a palette validation issue of the actor editor * Document, Examples, Starter Kits, Tutorials and Help * Added new tutorials chapters and content